(N)EverQuest Scrolls

Quests

‘Heroic’ Quest for J5 mercenaries

by on Mar.14, 2014, under Hints & Tips, Progression, Quests

No Heroism Without Fear; from Investigator Drolmer in Feerrott, the Dream.

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Rogue: Make Poisons

by on May.05, 2013, under Equipment, Quests, Tradeskill

The rogue-only make poison tradeskill has always been easy (and cheap) to skill up. However, there have been at least two reworkings of the skill, with different paths being available for each. (continue reading…)

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Stein of Moggok

by on May.01, 2011, under Equipment, Progression, Quests

A guide to the quest for Progression players – valid for Fippy/Vulak.  Below is my outline; I will update it for faction details as required. (continue reading…)

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Anniversary Quests

by on Mar.18, 2011, under Equipment, Quests

Started at the fifth anniversary, these are all activated every year (so far). Before then there were various special events that haven’t been repeated.

The ones worth doing are: Sixth (exp potion), Ninth (PoK gate) – for melees, Tenth (title, exp potions, mount), and possibly the 11th/12th, for factions and augs, depending on the quality of gear.

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Jonas Dagmire's Skeletal Hand

by on Feb.10, 2010, under Quests

The Quest. Good walk-through on necrotalk.

Need 70 doubloons total to buy the containers to combine the hand, from Halon Griere, in The Buried Sea. 27 bones, 39 tasks, 7 islands. On the three bone islands, need to do two tasks before you start to get bones, so have to do five tasks per island. The bones for each of the finger combines are spread across islands, so there are no short-cuts there; although the backhand components all come from Jardel’s Hook. (continue reading…)

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Guide to Escape to Norrath

by on Jan.10, 2010, under Equipment, Hints & Tips, Leveling, Quests

Escape to Norrath – the Everquest Players Guide

People who don’t have a current subscription to Everquest can get a 14 day trial, called Escape to Norrath. It hasn’t always been 14 days, sometimes it may have been a month, and at others it may have been unlimited. Each Station account without an Everquest subscription can take this trial once. (continue reading…)

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Quests and things to do

by on Jul.25, 2009, under Quests

From an EQLive post by Crystilla (I have seen something very similar several times, this is just the one I chose to copy and edit). (continue reading…)

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Crystallos Key Quest

by on Jun.02, 2008, under Quests

http://everquest.allakhazam.com/db/quest.html?quest=4364

Vesiss @ pos 1861 pos 2276 Far mid West of map
Tonas @ pos 2199 neg 50 Middle of map near where FM roams
Jashy @ Pos 165 pos 374 South area – before Brownies
Aring @ neg 23 Pos 1813 SW alcove (continue reading…)

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Monk Epic 1.0: Celestial Fists Walkthroughs/Links

by on Mar.06, 2008, under Quests

There don’t seem to be many pages out there that cover this in any reasonable detail; certainly the lore behind the monk epic is very hard to find.

http://forums.monkly-business.net/viewtopic.php?t=9720 (broken)
(continue reading…)

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PoR, TSS and TBS summary

by on Apr.13, 2007, under Quests

Taken from EQLive Newbie forum, post by Crystilla:

It will depend how strongly you like questing for items, versus camping a spot for items versus factioning. 

DoDH as you recall had almost all of their missions with guaranteed cursor drops when you won it, plus many also had the extra bonus chest back at the entrance or on the main boss you had to kill to finish the mission. 

PoR was a mini expansion (as the spring ones are) and moved away from that guaranteed cursor loot but did keep the chests at the end:

  • there's not as many instanced missions, but there is a variety of zones for the 60+ range that vary in degrees of difficulty (packed mobs requiring splitting/mezzing of dark blues up to mobs that did aoe's requiring group healing as a standard heal tactic to yellow/red mobs again requiring splitting/offtanking/mezzing).  Arcstone – Relic – Devastation – Sverg.
  • It did continue the trend toward providing some items that upgraded non-raiders very much like the Spirit cloak mentioned above. 
  • The Freeport Arena Charm is part of this expansion.  You can get an instance of the Freeport arena and as your group battles waves and wins, your charm become stronger.  150/150 I believe it went to when you won all 42 events.  You could stop and pause between event waves for as long as needed. 
  • There's also a quest which, if you had good PoGrowth faction, with no killing and about 15 minutes of running around you get a very nice item.  ( Different slot for different classes; one was a back item which was negated already with the Spirit cloak). 
  • PoR also gave more augments as rewards and drops for missions, which helped to offset and improve upon augments purchased from DoN for example.
  • With few instances, there were a lot of named camps where you could get specific visible armor slots to drop with pretty valuable clickies (and given what DoN purchasable armor was at and the rare visible slots from DoDH missions), the molds covered gear around 220 hp/mana.
  • Spells were earned by doing a series of missions (for some classes they got one after completing the 3 Takish/North Ro missions; others got spells or 'auras' for finishing up a quest in devastation and even one other one was questable).  When you finished the quest series, you got a specific spell (so you knew in advance what you would get).
  • For raiding, a lot of open zone mobs as well as a few instances (so a mix).  The end zone had 4 events only (not like the 9 events and up to 5? mini named in Demi-Plane from the DoDh expansion.

TSS took the game back to some of its roots (only better) in that:

  • it increased the maximum level to 75
  • created zones for level 1 – 75 to experience in and gear up in; small note here – in some cases the best gear was still in other expansions for the mid-game levels. 
  • But tons (and I mean tons) of quests to do
  • a new race ( Drakkin) to play.
  • Open zones to exp in with some new mob/NPC models to enjoy.
  • Lots of pretty good lore about the humans 'kissed' by dragons.
  • Gear (single class only) drops from random trash that reached 285 hp/mana while visible armor molds for the higher end dropped from campable groupable named (tier 1 armor) which reached around 240 hp/mana.
  • For raids, lot of factioning (which has still been made easier but is still quite intensive timewise), then you raid in instances.  Though there are some open zone targets which also mid-tier guilds can go after.
  • Spells in this expansion were also completely redesigned.  Rank 1 spells for almost every spell are available off vendors and you can purchase it instantly.  Rank 2 are slightly stronger versions of the same spell and are drops off exp camps in the open zones.  Rank 3 are again slightly stronger and are only available off raid events.  The rank system has a specific turn in order which you can find on your class boards.  It works like OOW does (where it always seems the good spells are at the back).  Note – not all spells have a rank 1 version and not all spells have a rank 3 version.

TBS is another mini (Spring) expansion and takes an entirely different turn. 

  • The Buried Sea deals with the fallout and battles with Seru, Katta, etc.  and while I have no idea how pirates got into the mix, there are some really nice character models (including sphinx's and other goodies).
  • A number of open zones (and instanced versions of many of them) though warning, there is horrid lag in some of the zones.
  • Again, lots of nice quests including a quest for an aug with 135/135 hp/mana (better aug than Anguish raid ones) which has all the tasks as solo missions that you can do alone or with some others as it's guaranteed rewards you get per person at the end of the solo tasks.
  • Factioning is huge here as you are unable to buy spells/gear/weapons from the vendors without having done some missions to 'earn their trust'.
  • Currency is new – there are dubloons (pirate) currency and Orux (Katta) currency as well as Phosphites (raid currency).  All spells, gear and weapons (that are on vendors) require the appropriate currency and faction.
  • Spells again follow a rank system with the 1st tier purchased from the Pirates series of missions and the rank 2 spells purchased from the Katta series of missions and rank 3 from raids.  These are separate tiers with their own set of gear so that folks of varying levels can work up to the gear level they want. 
  • Gear can drop off named mobs in open zones as well as is purchased through the vendors (once appropriate faction and currency are reached).  This 'earn currency' for vendor gear is similar to LDoN and DoN though like DoN the currency is tradable.  The highest group gear nets out around 280 or so.

Here's a list of quests I have polled together on my guild boards to enjoy.

TBS:
1)  Katta Portal Guide
2)  Samanna's Progression Guide
3)  Solteris Access Guide
 – #0 (prestep):  http://everquest.allakhazam.com/db/quest.html?quest=4094 (A City in Peril Overview)
 – #1:  http://everquest.allakhazam.com/db/quest.html?quest=4051 (Knowledge for Power/Hide & Seek)
 – #1a:  http://everquest.allakhazam.com/db/quest.html?quest=4106
 – #2:  http://everquest.allakhazam.com/db/quest.html?quest=4052 (Locating the Statue)
 – #2a:  http://everquest.allakhazam.com/db/quest.html?quest=4107
 – #2b:  http://everquest.allakhazam.com/db/quest.html?quest=4108
 – #3:  http://everquest.allakhazam.com/db/quest.html?quest=4053 (Snakes Hiding Something)
 – #4:  http://everquest.allakhazam.com/db/quest.html?quest=4054 (Counter Attack)
 – #5:  http://everquest.allakhazam.com/db/quest.html?quest=4102 (Confront Emperor Zaarisz)
 – #5a:  http://everquest.allakhazam.com/db/quest.html?quest=4109
 – #6:  http://everquest.allakhazam.com/db/quest.html?quest=4103 (Where there's a Will)
 – #7:  http://everquest.allakhazam.com/db/quest.html?quest=4104 (Slay the Serpent).  Locs for these are:
700, 410,240
730,180,240

-390, 140,410
-320, -20, 410

170, -420, 590
250, -550, 640
 – #8:  http://everquest.allakhazam.com/db/quest.html?quest=4105 (Stop the Ritual)
 – #8a:  http://everquest.allakhazam.com/db/quest.html?quest=4110

3)  Pottery Quests (start of):
 – http://everquest.allakhazam.com/db/quest.html?quest=4114 (gives you Dusty Pottery Piece or Dusty Pottery Splinter)
 – http://everquest.allakhazam.com/db/quest.html?quest=4115 (gives you Dusty Pottery Piece, Dusty Pottery Splinter, Smooth Urn Handle)
 – http://everquest.allakhazam.com/db/quest.html?quest=4119 (gives you ??)
 – Library Heist gives you Cracked Urn Handle
 – http://everquest.allakhazam.com/db/quest.html?quest=4097 (gives Dusty Pottery Chip)

4)  Sphinx Naming missions:
  – #1:  http://everquest.allakhazam.com/db/quest.html?quest=4100
 – #2:  http://everquest.allakhazam.com/db/quest.html?quest=4111
 – #3:  http://everquest.allakhazam.com/db/quest.html?quest=4112
 – FINAL mission – http://everquest.allakhazam.com/db/quest.html?quest=4142 (gets Spectre illusion click)

5)  Flora missions:
 – #1:  http://everquest.allakhazam.com/db/quest.html?quest=4098
 – #2:  http://everquest.allakhazam.com/db/quest.html?quest=4099
 – #3:  http://everquest.allakhazam.com/db/quest.html?quest=4056

6)  Final item of the "pottery" quest = http://everquest.allakhazam.com/db/item.html?item=67086 (soon to be 5 CHARGE before recharging)
7)  Final item of the "bones" quest (GOOD AUG) = http://everquest.allakhazam.com/db/item.html?item=67072  and here is another link with everything outlined including locs and hints http://web.ics.purdue.edu/~leduncan/skeletalhand.html
7)  10% slow for undead mob, 5 min reuse Clickie

 

TSS:
1)  Single swarm pet quest
2)  Start of clickie circle type items
3)  Sunderock Springs item/augment quest
4)  Upgrade to Slipgear gem-start of Wanderlust (stacks with Wanderlust if you have Tradeskill Artisian charm)
5)  Link to 2 different charm slots (one for tradeskillers, one for questors) on cleric boards
 – Ala's link for the "turn in" one:  Charm of Lore
 – Eqtraders's link to the tradeskill charm:  Artisian Charm
6)  Caster/Priest 6mana regen, +20% dodge clicky
7)  Start of some other TSS tasks on Samanna's message board
8 ) +700 hp clicky (does not stack with cleric hp buffs, but does stack with druid and shaman)
9)  Pacify drakkin clicky
10)  Start of quest for Steppes portal clicky
11) Mana Pres 6 50/50 augment, GM armor usable
12) Continuation of #11 – 1 charge sow potion
13) 30% to fire right click focus, lasts 15 min unmodified
14) 10 charge clicky with 5% added evasion
15) Series of quests with same NPC that warrant the following:
 – 100% weight reduction bag
 – Stat food (not sure on actual stats)
 – 1 charge potion with +50 to all resists
16)  Series of quests with same NPC that warrant the following:
 – 1 charge potion with 60% sow speed
 – 8 slot 100% weight reduction bag
 – Stat drink (not sure on actual stats)
17)  50 hp/mana/end +3Mana regen, +15attack – takes 15 minutes
18 ) One reward is 35ac augMission is currently unsolved
19) One reward is 20ac aug
20) Gobbie familiar with FR and DS
21)  Final Augment from the 3 "disc" series

 

PoR:
1)  Samamma's reference link to PoR
2)  Deathknell access
3)  Temple of blood access
4)  Freeport arena charm
5)  Black Orb of the Scrykin
6)  Tinkering quest
7)  Cloak of the Spirit hunter back evolving item
8 )  Spirit mark armor
9)  Augment quest
10)  Coldain augment, 3 part MM
11) Start of group missions to gain access to Corruption of Ro event

 

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