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Mercenaries were introduced with SoD, and you must have this expansion to use them.

You can buy mercs in Plane of Knowledge, or in any of the racial home towns - but for that race only. There were initially two types of merc - tank and healer; these correspond very closely to the player classes warrior and cleric, and you can only get the corresponding merc from races that can have warriors or clerics; a few additional merc liaisons exists for non-player races (minotaur, siren, clockwork, etc). You buy male mercs from male mercenary liaisons, and female mercs from the females. You can only have one merc at a time - to switch to a different type of merc (or upgrade to a new tier) you must first dismiss the old one, and buy a new merc.

In Underfoot, two new types of merc were introduced: melee and caster dps mercs (corresponding to rogues and wizards). At low levels, tank mercs are higher dps, as well as tougher.

Mercs are free at very low levels. Players rarely have problems getting enough money to pay for their mercs, but it is a very good idea to make sure that you have enough pp on your character to keep your merc paid. This is especially important if you use shrouds; suspend your mercs before shrouding!

Journeyman mercs are much better than Apprentice mercs, but have one weakness - they are more prone to run away. This behaviour is only triggered when your group has aggro from several higher level mobs, so is highly unlikely to happen when solo or duo.

Mercs also level with you, although a display bug means that you don't see their level increase until you zone or camp - they damage/heal amount increases as you ding.

Up to about level 70, tank mercs are significantly more powerful than mobs of the same level, and need little if any healing when one to one. Most classes should use tank mercs to at least 60 for this reason. Past this level, tank mercs become increasingly feeble, although buying higher tier mercs enabled through SoD Void access progression partially compensates for this problem; you can start these quests at 75, but would need a lot of help at that level to complete them. To obtain a J5 merc, you only need to complete the Korascian Warrens progression quests. Most higher level players will have access to a healer merc, if only for rez on demand and buffs.

6 Responses to “Mercenaries”

  1. Mariah says:

    I play a lvl 57 bst, and mercs are a fairly new thing to me still. I have a apprentice tank but in certain zones, (Mesa, Bloodfields, Draniks- fighting several lightblues, so on), it can have a really difficult time killing dark blues even with my warder and dot spells. I’ve been trying to read up on tanks and almost every one says a tank can solo some reds alone up to about 70. Why is this not proving true for me- at all?
    Secondly, I play on the F2P and have two characters, I know I’m only allowed to have ONE merc play/fight at a time, but I’m not allowed to purchase a second merc. And when I go onto my second character, I can’t buy a merc either. I haven’t seen a single guide/anything as to how many mercs I can have. Can you clear this up please?

  2. Borek says:

    For a tank merc to remain effective past about level 50, you need to hunt in zones from older expansions. This means that most Kunark zones remain useful 60-70, and the Hole is one of the best zones at 70. Reds are not really viable past 50.

    Any type of account can buy extra merc slots with Station Cash in the marketplace; you start with a single merc slot. These extra slots are available to all character on the account, but each character has to hire their own mercs. You can only have one merc out at a time for each character. But, if you have multiple accounts, each account can have a character with a merc out.

    So you should certainly be able to have a different merc on each character on your account. Do you have enough money to hire the merc?

  3. Mariah says:

    Ok, that (I guess) explains why I can go to Grimling Forest and take out five lbs but can’t even do a single db in bloodfields.
    I have enough to buy a merc! Haha. I did notice my second account was able to hire a merc which makes sense to me- 1 account 1 character 1 merc, but my second character on my main account, couldn’t buy one. So do I need to buy one merc slot for the second character then?
    And I do understand that 1 merc at a time rule, I just want my second character when I play just her, to have her own merc.

  4. Borek says:

    Every character on your account can have a merc; and extra merc slot would permit every character to hire two. If you aren’t allowed to hire one, it could be because you don’t have enough money, or you are trying to hire a merc that your account doesn’t qualify for. Any type of account can hire an Apprentice 1, so perhaps you should start there.

  5. Mariah says:

    I figured out the issue with my side character. She had a merc but I was not allowed to suspend or unsuspend the mercenary because “I did not have the membership”. It did FINALLY after several log in and log out’s, dismiss the mercenary and now I have a new one I am able to suspend and unsuspend freely. I understood what type of mercenaries I was allowed to have, there is automatic answers on the chat box that can explain that. But my issue was I guess some sort of glitch with my account.

  6. Borek says:

    That’s great, Mariah. I’ve had similar glitches with a couple of my characters: mercs would show as unsuspended when they weren’t, and so on. I guess that would have caused the same issues with hiring. I had to resort to a couple of petitions before it was sorted out.

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