(N)EverQuest Scrolls

Archive for May, 2011

Enchanter AAs

by on May.01, 2011, under Spells & Abilities, Spells & Abilities

From a  post on EQLive by Blurred_Memories:

ALTERNATE ADVANCEMENT:

My priority AA routine is like this:

First – Get anything that will help me live longer. Rationale? You can’t do (expletive deleted) if you are dead.

Second – Get anything that directly or indirectly grants a power that is unique, awesome, and / or abusable like beguiler’s directed banishment, enhanced forgetfulness, fog of memories etc.

Third – Get anything that helps reinforce the likelihood or strength of your most used or necessary spells.

Fourth (or as needed) – mana regen. yes i know mana total will get you on leaderboards but i’d gladly give up 3/4 of my mana bar for double my current mana regen.

Lastly – convenience aa’s like perma lev or mass group buff etc.

*and as a rule, passives before clicks.

LIVE LONGER AA’s:

I highly recommend combat agility, combat stability, natural durability, shield block if you use a shield, and general sturdiness. All of these are passive aa’s and either give you more hit points or keep the ones you already have from disappearing as fast.

Veil of Mindshadow, Hastened Veil of Mindshadow:
keep this buffed below all your other runes since it takes longer to refresh it.

Friendly stasis:
since self stasis lasts its full duration whether you need it to or not, I made this social so i could use Friendly stasis like a slower bard fade:

line1 /tar blurred
line2 /pause 1
line3 /alt activate 8702
line4 /alt activate 8702

the pause is necessary or you end up casting on your previous target. now click off friendly stasis and go back to (expletive deleted) things off.

Mind Over Matter / Mana Draw:
These two work great in combination for when your healer is dead and you are taking massive ae damage, or accidentally tanking.

Utility AA’s:
good passives to have are:

Mezmerization Mastery: this allows permanent lock down of an infinite number of mobs with the blue gem ae mez.

Earthen Allure, Dreamlike Allure: anything that helps lessen the chance of mez resisting should always be considered.

Quick Buff: This i got primarily so rebuffing runes would be faster, but it also is beneficial for rebuffing battle rezzed allies.

Auroria Mastery, Total Domination, Spell Casting mastery,

Clicky aa’s:

Bite of Tashani, Dreary Deeds

2nd spire of enchantment, 3rd spire of enchantment.

Whenever you go to use one of your spires, please announce it in the chanter channel which spire you are casting and on who before you actually cast it. If two chanters notice same cleric needs mana we do not want to waste a spire by tagging the same person in the same 10 seconds.

 

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Stein of Moggok

by on May.01, 2011, under Equipment, Progression, Quests

A guide to the quest for Progression players – valid for Fippy/Vulak.  Below is my outline; I will update it for faction details as required. (continue reading…)

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