The rogue-only make poison tradeskill has always been easy (and cheap) to skill up. However, there have been at least two reworkings of the skill, with different paths being available for each. (continue reading…)
A guide to the quest for Progression players – valid for Fippy/Vulak. Below is my outline; I will update it for faction details as required. (continue reading…)
Started at the fifth anniversary, these are all activated every year (so far). Before then there were various special events that haven’t been repeated.
The ones worth doing are: Sixth (exp potion), Ninth (PoK gate) – for melees, Tenth (title, exp potions, mount), and possibly the 11th/12th, for factions and augs, depending on the quality of gear.
- Fifth Anniversary Scavenger Hunt (Classic) Staff of Endless Adventure, firework clickie
- Sixth Anniversary Scavenger Hunt (Kunark) Ceremonial Elixir of Scholarship one time only exp potion
- Seventh Anniversary Scavenger Hunt (Dragons) (Velious) Draconic Cane of the Everlasting yet another firework clickie
(etc for Coldain and Giants)
- Eighth Anniversary Scavenger Hunt (Luclin) Lunar Fungus familiar with water breathing effect
- Ninth Anniversary Scavenger Hunt (Planes of Power) Brick of Knowledge Knowledge Gate, need to be level 60+ (?) to enter Tactics
- Tenth Anniversary: Deity Favors “Favored of the Gods” title, Shiny New Collapsible Roboboar, Cloth Cap swarm pet clickie, exp potions, choices of other potions, firework clickies, and Bristlebane’s Party Generator (summon stat food, etc)
- Eleventh Anniversary (solo/group/raid tasks) Gifts of Steel (Solo) faction and aug (AC 10-30, HME 80)
Stealing My Life Back (Group) faction and items
Steel Behemoths (Raid) augs, faction, chest
- Twelfth Anniversary: (solo/group/raid tasks) Hunt of the Shards (Solo) Glowing Lena Fete Rune (aug) (AC 30, HME 135)
Infiltrating the Guardian (Group) aug, items faction
The Mechamatic Guardian (Raid)
Need 70 doubloons total to buy the containers to combine the hand, from Halon Griere, in The Buried Sea. 27 bones, 39 tasks, 7 islands. On the three bone islands, need to do two tasks before you start to get bones, so have to do five tasks per island. The bones for each of the finger combines are spread across islands, so there are no short-cuts there; although the backhand components all come from Jardel’s Hook. (continue reading…)
Escape to Norrath – the Everquest Players Guide
People who don’t have a current subscription to Everquest can get a 14 day trial, called Escape to Norrath. It hasn’t always been 14 days, sometimes it may have been a month, and at others it may have been unlimited. Each Station account without an Everquest subscription can take this trial once. (continue reading…)
From an EQLive post by Crystilla (I have seen something very similar several times, this is just the one I chose to copy and edit). (continue reading…)
Vesiss @ pos 1861 pos 2276 Far mid West of map
Tonas @ pos 2199 neg 50 Middle of map near where FM roams
Jashy @ Pos 165 pos 374 South area – before Brownies
Aring @ neg 23 Pos 1813 SW alcove (continue reading…)
There don’t seem to be many pages out there that cover this in any reasonable detail; certainly the lore behind the monk epic is very hard to find.
Taken from EQLive Newbie forum, post by Crystilla:
It will depend how strongly you like questing for items, versus camping a spot for items versus factioning.
DoDH as you recall had almost all of their missions with guaranteed cursor drops when you won it, plus many also had the extra bonus chest back at the entrance or on the main boss you had to kill to finish the mission.
PoR was a mini expansion (as the spring ones are) and moved away from that guaranteed cursor loot but did keep the chests at the end:
- there's not as many instanced missions, but there is a variety of zones for the 60+ range that vary in degrees of difficulty (packed mobs requiring splitting/mezzing of dark blues up to mobs that did aoe's requiring group healing as a standard heal tactic to yellow/red mobs again requiring splitting/offtanking/mezzing). Arcstone – Relic – Devastation – Sverg.
- It did continue the trend toward providing some items that upgraded non-raiders very much like the Spirit cloak mentioned above.
- The Freeport Arena Charm is part of this expansion. You can get an instance of the Freeport arena and as your group battles waves and wins, your charm become stronger. 150/150 I believe it went to when you won all 42 events. You could stop and pause between event waves for as long as needed.
- There's also a quest which, if you had good PoGrowth faction, with no killing and about 15 minutes of running around you get a very nice item. ( Different slot for different classes; one was a back item which was negated already with the Spirit cloak).
- PoR also gave more augments as rewards and drops for missions, which helped to offset and improve upon augments purchased from DoN for example.
- With few instances, there were a lot of named camps where you could get specific visible armor slots to drop with pretty valuable clickies (and given what DoN purchasable armor was at and the rare visible slots from DoDH missions), the molds covered gear around 220 hp/mana.
- Spells were earned by doing a series of missions (for some classes they got one after completing the 3 Takish/North Ro missions; others got spells or 'auras' for finishing up a quest in devastation and even one other one was questable). When you finished the quest series, you got a specific spell (so you knew in advance what you would get).
- For raiding, a lot of open zone mobs as well as a few instances (so a mix). The end zone had 4 events only (not like the 9 events and up to 5? mini named in Demi-Plane from the DoDh expansion.
TSS took the game back to some of its roots (only better) in that:
- it increased the maximum level to 75
- created zones for level 1 – 75 to experience in and gear up in; small note here – in some cases the best gear was still in other expansions for the mid-game levels.
- But tons (and I mean tons) of quests to do
- a new race ( Drakkin) to play.
- Open zones to exp in with some new mob/NPC models to enjoy.
- Lots of pretty good lore about the humans 'kissed' by dragons.
- Gear (single class only) drops from random trash that reached 285 hp/mana while visible armor molds for the higher end dropped from campable groupable named (tier 1 armor) which reached around 240 hp/mana.
- For raids, lot of factioning (which has still been made easier but is still quite intensive timewise), then you raid in instances. Though there are some open zone targets which also mid-tier guilds can go after.
- Spells in this expansion were also completely redesigned. Rank 1 spells for almost every spell are available off vendors and you can purchase it instantly. Rank 2 are slightly stronger versions of the same spell and are drops off exp camps in the open zones. Rank 3 are again slightly stronger and are only available off raid events. The rank system has a specific turn in order which you can find on your class boards. It works like OOW does (where it always seems the good spells are at the back). Note – not all spells have a rank 1 version and not all spells have a rank 3 version.
TBS is another mini (Spring) expansion and takes an entirely different turn.
- The Buried Sea deals with the fallout and battles with Seru, Katta, etc. and while I have no idea how pirates got into the mix, there are some really nice character models (including sphinx's and other goodies).
- A number of open zones (and instanced versions of many of them) though warning, there is horrid lag in some of the zones.
- Again, lots of nice quests including a quest for an aug with 135/135 hp/mana (better aug than Anguish raid ones) which has all the tasks as solo missions that you can do alone or with some others as it's guaranteed rewards you get per person at the end of the solo tasks.
- Factioning is huge here as you are unable to buy spells/gear/weapons from the vendors without having done some missions to 'earn their trust'.
- Currency is new – there are dubloons (pirate) currency and Orux (Katta) currency as well as Phosphites (raid currency). All spells, gear and weapons (that are on vendors) require the appropriate currency and faction.
- Spells again follow a rank system with the 1st tier purchased from the Pirates series of missions and the rank 2 spells purchased from the Katta series of missions and rank 3 from raids. These are separate tiers with their own set of gear so that folks of varying levels can work up to the gear level they want.
- Gear can drop off named mobs in open zones as well as is purchased through the vendors (once appropriate faction and currency are reached). This 'earn currency' for vendor gear is similar to LDoN and DoN though like DoN the currency is tradable. The highest group gear nets out around 280 or so.
Here's a list of quests I have polled together on my guild boards to enjoy.
1) Katta Portal Guide
2) Samanna's Progression Guide
3) Solteris Access Guide
- #0 (prestep): http://everquest.allakhazam.com/db/quest.html?quest=4094 (A City in Peril Overview)
- #1: http://everquest.allakhazam.com/db/quest.html?quest=4051 (Knowledge for Power/Hide & Seek)
- #1a: http://everquest.allakhazam.com/db/quest.html?quest=4106
- #2: http://everquest.allakhazam.com/db/quest.html?quest=4052 (Locating the Statue)
- #2a: http://everquest.allakhazam.com/db/quest.html?quest=4107
- #2b: http://everquest.allakhazam.com/db/quest.html?quest=4108
- #3: http://everquest.allakhazam.com/db/quest.html?quest=4053 (Snakes Hiding Something)
- #4: http://everquest.allakhazam.com/db/quest.html?quest=4054 (Counter Attack)
- #5: t="_blank" rel="nofollow">http://everquest.allakhazam.com/db/quest.html?quest=4102 (Confront Emperor Zaarisz)
- #5a: http://everquest.allakhazam.com/db/quest.html?quest=4109
- #6: http://everquest.allakhazam.com/db/quest.html?quest=4103 (Where there's a Will)
- #7: http://everquest.allakhazam.com/db/quest.html?quest=4104 (Slay the Serpent). Locs for these are:
-320, -20, 410
170, -420, 590
250, -550, 640
- #8: http://everquest.allakhazam.com/db/quest.html?quest=4105 (Stop the Ritual)
- #8a: http://everquest.allakhazam.com/db/quest.html?quest=4110
3) Pottery Quests (start of):
- http://everquest.allakhazam.com/db/quest.html?quest=4114 (gives you Dusty Pottery Piece or Dusty Pottery Splinter)
- http://everquest.allakhazam.com/db/quest.html?quest=4115 (gives you Dusty Pottery Piece, Dusty Pottery Splinter, Smooth Urn Handle)
- http://everquest.allakhazam.com/db/quest.html?quest=4119 (gives you ??)
- Library Heist gives you Cracked Urn Handle
- http://everquest.allakhazam.com/db/quest.html?quest=4097 (gives Dusty Pottery Chip)
4) Sphinx Naming missions:
– #1: http://everquest.allakhazam.com/db/quest.html?quest=4100
- #2: http://everquest.allakhazam.com/db/quest.html?quest=4111
- #3: http://everquest.allakhazam.com/db/quest.html?quest=4112
- FINAL mission – http://everquest.allakhazam.com/db/quest.html?quest=4142 (gets Spectre illusion click)
5) Flora missions:
- #1: http://everquest.allakhazam.com/db/quest.html?quest=4098
- #2: http://everquest.allakhazam.com/db/quest.html?quest=4099
- #3: http://everquest.allakhazam.com/db/quest.html?quest=4056
6) Final item of the "pottery" quest = http://everquest.allakhazam.com/db/item.html?item=67086 (soon to be 5 CHARGE before recharging)
7) Final item of the "bones" quest (GOOD AUG) = http://everquest.allakhazam.com/db/item.html?item=67072 and here is another link with everything outlined including locs and hints http://web.ics.purdue.edu/~leduncan/skeletalhand.html
7) 10% slow for undead mob, 5 min reuse Clickie
1) Single swarm pet quest
2) Start of clickie circle type items
3) Sunderock Springs item/augment quest
4) Upgrade to Slipgear gem-start of Wanderlust (stacks with Wanderlust if you have Tradeskill Artisian charm)
5) Link to 2 different charm slots (one for tradeskillers, one for questors) on cleric boards
- Ala's link for the "turn in" one: Charm of Lore
- Eqtraders's link to the tradeskill charm: Artisian Charm
6) Caster/Priest 6mana regen, +20% dodge clicky
7) Start of some other TSS tasks on Samanna's message board
8 ) +700 hp clicky (does not stack with cleric hp buffs, but does stack with druid and shaman)
9) Pacify drakkin clicky
10) Start of quest for Steppes portal clicky
11) Mana Pres 6 50/50 augment, GM armor usable
12) Continuation of #11 – 1 charge sow potion
13) 30% to fire right click focus, lasts 15 min unmodified
14) 10 charge clicky with 5% added evasion
15) Series of quests with same NPC that warrant the following:
- 100% weight reduction bag
- Stat food (not sure on actual stats)
- 1 charge potion with +50 to all resists
16) Series of quests with same NPC that warrant the following:
- 1 charge potion with 60% sow speed
- 8 slot 100% weight reduction bag
- Stat drink (not sure on actual stats)
17) 50 hp/mana/end +3Mana regen, +15attack – takes 15 minutes
18 ) One reward is 35ac augMission is currently unsolved
19) One reward is 20ac aug
20) Gobbie familiar with FR and DS
21) Final Augment from the 3 "disc" series
1) Samamma's reference link to PoR
2) Deathknell access
3) Temple of blood access
4) Freeport arena charm
5) Black Orb of the Scrykin
6) Tinkering quest
7) Cloak of the Spirit hunter back evolving item
8 ) Spirit mark armor
9) Augment quest
10) Coldain augment, 3 part MM
11) Start of group missions to gain access to Corruption of Ro event
Intended mainly for those interested in doing the iksar quests for shamans and shadowknights. See here.
In general, faction can be raised by killing sarnaks, goblins, frogloks and iksar outcasts in Kunark – not all will give hits, so only frogloks in Sebilis do, and the Kly in Dalnir do not, for example. There are also several factions in Cabilis, not all of which are raised the same by killing, so the hand in quests are a must. Most kills raise Legion of Cabilis faction, which is required to reach most of the hand in mobs. The rough procedure required is to kill until you can do hand ins, then use the quests to raise other factions. However, necro faction can only be raised by killing iksar outcasts.
If you can, the fastest way to get Legion faction is to collect weapons in Veksar and hand them in the the NPC in Lake of Ill Omen until you reach dubious with the Legion. I haven’t done this, but I believe roughly 10 or more hand ins (40 weapons) will be required.
Otherwise, the first stage is to get an Overthere Hammer, as later stages will involve trashing Venril Sathir faction. So, go to the Overthere, and kill 80+ sarnak berzerkers to collect sarnak war braids to hand in to Captain Rottgrime. The best camp spot, if you don’t have a tracker, is the couple of buildings at the south of the zone, north of the Frontier Mountains zone line; a number of static spawns and wanderers. Berzerkers seem to be on the general sarnak spawn table.
As soon as you hit amiable, go to the undead foreman, just south of the ships, and hand him a jade (only one required, although he talks about “filling [his] eyesockets”. Bingo.
The next stage is to become non-KoS with Legion, and gain some necro faction while doing this. SKs need to be non-KoS with necros; necromancers interested in doing the skullcap quest need to reach amiable with Brood of Kotiz. 150 – 200 iksar kills will allegedly take you to glowers with necros. There are several camps of low level iksar outcasts that you can use for this: the caves in Warsliks Woods, before the zone to LOIO; several camps of three in huts in WW; and the camp of four NE of the explorer tower in LOIO. The cave in Field of Bone is on a very slow respawn timer, so I don’t recommend there. The caves in WW have 12 – 15 spawns on a 16 minute timer, but you need to pay full attention for 4-6 minutes to kill them all. The hut SE of the zone to the Overthere has the advantage that you can go afk in the middle, if you have a pet; overnight here should be enough for faction.
The next step is to collect explorer survival knives; 4 – 5 stacks will be required to reach non-KoS with other factions; another 4 – 5 stacks if you need to become warmly or better. The explorers are in Lake of Ill Omen, between the Warsliks Woods and Cabilis zones. For light relief while doing this, go to the caves in Warsliks and kill iksars for Brood of Kotiz (necro) faction; you can detour a little north to kill the iksar bandit lord for his Bracer of Scavenging.
By the time I had 2 stacks (and OT mallet), I had gone from scowls to glares as a Cazic troll, but I had 5 stacks before I reached glowers. Four stacks handed in maxxed my legion faction at warmly. At 5 stacks handed in, I was glowers to crusaders, merchants, and mystics, but still scowls to the necros. 2 more stacks (and a backpack of bone chips), to apprehensive, then one stack to indifferent, and one more to amiably. An Innoruuk troll (shaman) raised at roughly the same speed, but was still glowers with merchants and crusaders while amiable to mystics after 8 stacks of knives; clearly shamans like other shamans, and the other factions prefer Cazic over Inny. One of the crusaders in LOIO is on mystic faction, which should simplify checking.
An alternative to the explorer knives quests is to hand in bone chips in vast numbers to Trooper Mozo in Field of Bone until you are non-KoS to merchants, shamans, etc. This is slower than the explorer knives, but without the FV faction hits. You will possibly still be KoS to necros – if so, kill more iksar outcasts until merely glowers. Necro faction is required for shadowknights to deal with their librarian (glowers is sufficient); shamans can get by without. Bone chips can be obtained in the usual way, for instance while getting the drops you will need later from Kurn’s Tower, or from a high level necro with the flesh to bone AA.
There is another hand in quest involving iksar marauder MM nose rings – I haven’t tried that, so have no idea of the faction hits or speed of raising.
You can now proceed with the (SK/shaman) quest hand ins; if you are relying on potions to raise your faction high enough, you don’t need to collect so many knives/bone chips, but you will need a number of potions, as several zonings will be required mid quest. A level 59 shaman is needed to reach the trivial level of Essence of Iksar. See here for raising alchemy.