SOE Community Leaders
by paul on Jun.26, 2010, under Hints & Tips
If you want to get in touch with any of the SOE Community leaders, here’s a list including forum name, class and highlighting members of two top guilds that are over-represented in the programme. (continue reading…)
Hot zones
by paul on Jun.20, 2010, under Hints & Tips, Leveling
What are “Hot Zones”?
These are zones that SOE want to encourage traffic to; in their announcement, they claimed that a Paludal Caverns level of experience could be maintained all the way up to 60. (continue reading…)
Classic Everquest
by paul on Jun.10, 2010, under Uncategorized
This discussion is a bit of a sore one on the EQ boards, so I’ll try to short-circuit it by giving a brief, and totally biased, summary. (continue reading…)
Everquest II: Starter Areas, 1-20
by paul on Jun.04, 2010, under Everquest II
This is going to be long, as I have put all my thoughts about the EQ2 starter areas into the one post. Now I have levelled to 20+ in ALL the starter areas, so my opinions should at least be consistent. I am typical of a moderately experienced MMO player, with a relatively hard core casual play style – mostly solo, some groups, in other games; experienced in raiding but turned off by the attitudes. Now read on… (continue reading…)
Content: quests or grinds?
by paul on Jun.04, 2010, under Leveling
Since the Secrets of Faydwer expansion, Everquest has been switching from a primarily grinding model to a quest based model like EQ2 and WoW. The difference is where the primary source of experience for levelling comes from, not just progression flags. But there are many different sorts of quests, and EQ (like WoW and EQ2) has gone for single-play, non-repeatable quests, to limit the rate at which experience can be gained. However, when EVERYONE has to complete certain quests to gain access to new areas and join their friends who have already done so, certain issues arise. (continue reading…)
Qeynos, Freeport and Gorowyn: First Impressions
by paul on May.20, 2010, under Everquest II
What brought me back in recent weeks was the news that the next patch to EQ2 would remove the ability to start characters in Qeynos and Freeport (I am not entirely clear on exactly what the change will be). I wanted to run a set through the newbie areas while I still could. (continue reading…)
My history with Everquest 2
by paul on May.19, 2010, under Everquest II
I have played Everquest 2 for a total of 3-4 months, so I am certainly no expert. I tried it, didn’t like it, went back to Everquest. That was a trial month at least three years ago (might have been a lot longer); I bought it when I was out of Everquest and bored with WoW, and played for 2-3 months then cancelled; and I have been playing recently in the past month. Highest character to date is 21, so I have no basis to comment on the game beyond the newbie experience. (continue reading…)
Underfoot and Everquest 2
by paul on May.19, 2010, under Everquest II, Uncategorized
I’ve been largely away from Everquest for the past couple of months. This was triggered by being suddenly very busy with work, partly from a combination of customers, and partly from the iPad launch bringing projects together all with the same deadline. (continue reading…)
Jonas Dagmire’s Skeletal Hand
by paul on Feb.10, 2010, under Quests
The Quest. Good walk-through on necrotalk.
Need 70 doubloons total to buy the containers to combine the hand, from Halon Griere, in The Buried Sea. 27 bones, 39 tasks, 7 islands. On the three bone islands, need to do two tasks before you start to get bones, so have to do five tasks per island. The bones for each of the finger combines are spread across islands, so there are no short-cuts there; although the backhand components all come from Jardel’s Hook. (continue reading…)
Guide to Escape to Norrath
by paul on Jan.10, 2010, under Equipment, Hints & Tips, Leveling, Quests
Escape to Norrath – the Everquest Players Guide
People who don’t have a current subscription to Everquest can get a 14 day trial, called Escape to Norrath. It hasn’t always been 14 days, sometimes it may have been a month, and at others it may have been unlimited. Each Station account without an Everquest subscription can take this trial once. (continue reading…)