(N)EverQuest Scrolls

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Mage Project – level 80 report

by on May.26, 2008, under Mage Project

26 May, 2008: level 80 (for a couple of days), 1179 AAs.

BoT (hot zone): SE tower, 1.5 AA/lesson (very roughly). Regrua camp on Redfeather Isle, The Barren Sea – 2.5 AA/lesson!!! Plus 8% AA for one quest hand-in. 13-16% level in a lesson (possibly a little better, this was exp gained in 1 hr without lesson, on only half the camp). Later: one lesson there at 76 is 16% level. (continue reading…)

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Fabled Mobs for Newbies

by on Mar.06, 2008, under Equipment

Taken from Fabled Mobs for Newbies, by Rawlden. This almost certainly isn’t complete; some mobs may never have been triggered during previous Fabled runs. (continue reading…)

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Monk Epic 1.0: Celestial Fists Walkthroughs/Links

by on Mar.06, 2008, under Quests

There don’t seem to be many pages out there that cover this in any reasonable detail; certainly the lore behind the monk epic is very hard to find.

http://forums.monkly-business.net/viewtopic.php?t=9720 (broken)
(continue reading…)

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Rogue starting AAs

by on Mar.06, 2008, under Spells & Abilities

Escape (59/9) and SoS (63/6) are usually the first two “automatics”

run speed (51/3, up to 5 at 61)
ferocity (61/3×6)
Triple Backstab (65/3×12)
enhanced aggression (66/5×15)
Precision (66/3×6)
Veteran’s Wrath (67/3×9) req CF6
Precise strikes (70/9×5) req Precision/3
planar power (61/2×5, etc)
Ambidexterity(59/9)/Sinister Strikes (65/12) req Ambi
nimble evasion (61/1×5)
Various hasten escape/stealth, etc

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Rogue hot-keys/macros

by on Mar.06, 2008, under Hints & Tips

I had some problems finding this from Safehouse, so I thought I’d make a list and put it here. This is a combination of good macros to have, and what to put on your hot button bar. (continue reading…)

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Plane of Time: Beastlord

by on Feb.09, 2008, under Equipment

Focuses are rather less important than for primary casters, although still relevant enough for me to list them. As with most melee based classes, we find that pretty much any equipable item from Time will be worth using, with the inevitable result that I am listing below mainly Quarm drops. The beastlord needs to choose between spell focus, attack, damage shield, regen and ac/hit points. Several items have 40/41% haste, and at least one provides overhaste. A random pick will give a good result. (continue reading…)

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Enchanter Plane of Time drops

by on Feb.06, 2008, under Equipment

The enchanter class drop from Time is:

Serpent of Vindication; Tallon Zek.
Clicky slow: Forlorn Deeds. Looks horrible, but nice effect. Note that the enchanter 1.0 epic is Staff of the Serpent, which is clicky haste, and substantially worse stats. (continue reading…)

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Armor Colors

by on Feb.02, 2008, under Equipment

I normally detest the effect of player chosen colours; we all know the flag coloured ogres, and technicolor erudites – why is it never a dark elf, I wonder? But I also like the traditional cleric purple on my dwarf cleric, and as I have been upgrading away from one of these (very old) sets, I am getting exactly that scrappy effect that I dislike so much. (continue reading…)

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Mage Project – the last grind

by on Jan.31, 2008, under Mage Project

Why “The Last”? Because I have no intention of taking 76-80 as a grind.

I spent the last few days grinding my way from 71 to 76. I finished off the AAs that I felt I would have some reasonable use (and were available at 71), and moved on. That means full pet and spell damage AAs, plus some utility. All of this, with minor exceptions, was done at one of two camps in Nobles’ Causeway. (continue reading…)

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PoP Ornate clickie effects

by on Jan.21, 2008, under Equipment

Need 5 of Cured Ethereal Energy for chest/hands/legs, 6 Ethereal Silk Swatch for chest/legs, 8 Ethereal Metal Rings for chest/hands/legs, 6 Ethereal Sheets of Metal for chest/legs (plus one for gauntlets as well), etc. Head item always has Plainsight, plus there are various mana regen and focus effects on these. However, the clicky buffs are what I am interested in here, as they will be useful, especially for melee characters, at all levels. First listed are plain PoP ornate, followed by PoP elemental. (continue reading…)

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