Hello world!
by paul on May.05, 2009, under Administrivia
Welcome to WordPress. I am upgrading this blog from blosxom/blojsom, to get more modern features – and in particular to enable commenting.
Gearing 65 ranger
by paul on Jan.28, 2009, under Equipment
There are a few clickies effects from PoP ornate gear (elemental has nothing):
Ornate: Planestriders Leggings – Earthen Roots
Planestriders Hauberk – Protection of the Wild
Standard strategy is Elaborate Defiant for visible slots, Compartmented Palladium Trio for JC slots, SoF Dragonscale Hills Bazaar drops for neck, back, shoulders (with face and ring possible) – leaving waist empty (Time haste belt makes a lot of sense here. (continue reading…)
Time gear for druids
by paul on Jan.10, 2009, under Equipment
A level 65 druid can use gear from Time; although you can enter at 62 without a flag (or at level 1 if you use the Herald of Druzzil Ro in PoK), 65 is required to equip items. At this stage in the game, standard Defiant gear (Elaborate for 65), Trio jewellery and level 65 required SoF drops will cover most slots. (continue reading…)
Mage Project – master links
by paul on Dec.23, 2008, under Mage Project
I started this project with a level 51 mage back in February (2007). The mage had been around for a couple of years, probably three or four, and in fact had been sitting in Lower Guk while I took a break. Not long after coming back, and starting to look for things to do, I lucked out on getting Quillmane (luck being relative, I had just bought a Crown of Elemental Mastery in the Bazaar, and camped for most of a day for Quillmane). I quickly completed the epic, and decided to start a project with the mage of getting AAs at as low a level as it was possible to get them. (continue reading…)
Mage Project – the 85 update
by paul on Dec.23, 2008, under Mage Project
I hit 85 a few weeks ago. Apart from some minor testing of the RSS hot zone, it was all done by grinding Katta elementals, which I know that I swore I wouldn’t do, but the lure of new spells was too much for me. Also too much for a reality check, because the better new spells have all been locked behind faction in SoD. (continue reading…)
SoF faction
by paul on Aug.11, 2008, under Hints & Tips
Mainly for mages; updated to include the Fenden Helter quests. These quests give 25 faction points, and you may also gain points from killing in the combat quests. Each faction has an errand, and a combat quest – only the combat quests for LoL and RB are relatively easy; some classes may be able to solo others (like CoV), and some may require groups. The ‘acts’ from Fenden are only to gain currency to buy the items he sells, so if you just want faction, it’s errands, plus combat if you can manage them. (continue reading…)
Rogue startup information
by paul on Aug.02, 2008, under Hints & Tips
I have been leveling up a rogue, some solo, some duo, very little grouping. At the moment he is 63 with a few AAs (see below).
The main web site is The Safehouse, but information is slow to update here. (continue reading…)
Mage Project – update
by paul on Jul.28, 2008, under Mage Project
A quick review of (solo) lesson burn exp rates:
Dragonscale Hills animals: 1.8 AA
Ruins of Illsalin (hot zone) witherans: 2.2 (and that’s with Legacy event bonus)
Dragonscale Hills wind nymphs (duo with cleric): 2.2 (continue reading…)
Keyed zone level requirements
by paul on Jun.15, 2008, under Hints & Tips
– Many keyed zones from the Ruins of Kunark, Scars of Velious, Shadows of Luclin, Planes of Power, Gates of Discord, Omens of War, Depths of Darkhollow, and Prophecy of Ro have had their key/flag requirements modified. All players that have obtained the key/flag will still be allowed entry into the zones, as will players that have met minimum level requirements for the zones. The zones and minimum level requirements are as follows: (continue reading…)
Mage Project – What next?
by paul on Jun.15, 2008, under Mage Project
At a later point I will probably split this entry into several – one for general quests and items to collect, one for spell factions, another for AAs, and one for accessible gear (group and CoA raid level). (continue reading…)