Crystallos Key Quest
by paul on Jun.02, 2008, under Quests
http://everquest.allakhazam.com/db/quest.html?quest=4364
Vesiss @ pos 1861 pos 2276 Far mid West of map
Tonas @ pos 2199 neg 50 Middle of map near where FM roams
Jashy @ Pos 165 pos 374 South area – before Brownies
Aring @ neg 23 Pos 1813 SW alcove (continue reading…)
Mage Project – level 80 report
by paul on May.26, 2008, under Mage Project
26 May, 2008: level 80 (for a couple of days), 1179 AAs.
BoT (hot zone): SE tower, 1.5 AA/lesson (very roughly). Regrua camp on Redfeather Isle, The Barren Sea – 2.5 AA/lesson!!! Plus 8% AA for one quest hand-in. 13-16% level in a lesson (possibly a little better, this was exp gained in 1 hr without lesson, on only half the camp). Later: one lesson there at 76 is 16% level. (continue reading…)
Fabled Mobs for Newbies
by paul on Mar.06, 2008, under Equipment
Taken from Fabled Mobs for Newbies, by Rawlden. This almost certainly isn’t complete; some mobs may never have been triggered during previous Fabled runs. (continue reading…)
Monk Epic 1.0: Celestial Fists Walkthroughs/Links
by paul on Mar.06, 2008, under Quests
There don’t seem to be many pages out there that cover this in any reasonable detail; certainly the lore behind the monk epic is very hard to find.
http://forums.monkly-business.net/viewtopic.php?t=9720 (broken)
(continue reading…)
Rogue starting AAs
by paul on Mar.06, 2008, under Spells & Abilities
Escape (59/9) and SoS (63/6) are usually the first two “automatics”
run speed (51/3, up to 5 at 61)
ferocity (61/3×6)
Triple Backstab (65/3×12)
enhanced aggression (66/5×15)
Precision (66/3×6)
Veteran’s Wrath (67/3×9) req CF6
Precise strikes (70/9×5) req Precision/3
planar power (61/2×5, etc)
Ambidexterity(59/9)/Sinister Strikes (65/12) req Ambi
nimble evasion (61/1×5)
Various hasten escape/stealth, etc
Rogue hot-keys/macros
by paul on Mar.06, 2008, under Hints & Tips
I had some problems finding this from Safehouse, so I thought I’d make a list and put it here. This is a combination of good macros to have, and what to put on your hot button bar. (continue reading…)
Plane of Time: Beastlord
by paul on Feb.09, 2008, under Equipment
Focuses are rather less important than for primary casters, although still relevant enough for me to list them. As with most melee based classes, we find that pretty much any equipable item from Time will be worth using, with the inevitable result that I am listing below mainly Quarm drops. The beastlord needs to choose between spell focus, attack, damage shield, regen and ac/hit points. Several items have 40/41% haste, and at least one provides overhaste. A random pick will give a good result. (continue reading…)
Enchanter Plane of Time drops
by paul on Feb.06, 2008, under Equipment
The enchanter class drop from Time is:
Serpent of Vindication; Tallon Zek.
Clicky slow: Forlorn Deeds. Looks horrible, but nice effect. Note that the enchanter 1.0 epic is Staff of the Serpent, which is clicky haste, and substantially worse stats. (continue reading…)
Armor Colors
by paul on Feb.02, 2008, under Equipment
I normally detest the effect of player chosen colours; we all know the flag coloured ogres, and technicolor erudites – why is it never a dark elf, I wonder? But I also like the traditional cleric purple on my dwarf cleric, and as I have been upgrading away from one of these (very old) sets, I am getting exactly that scrappy effect that I dislike so much. (continue reading…)
Mage Project – the last grind
by paul on Jan.31, 2008, under Mage Project
Why “The Last”? Because I have no intention of taking 76-80 as a grind.
I spent the last few days grinding my way from 71 to 76. I finished off the AAs that I felt I would have some reasonable use (and were available at 71), and moved on. That means full pet and spell damage AAs, plus some utility. All of this, with minor exceptions, was done at one of two camps in Nobles’ Causeway. (continue reading…)