(N)EverQuest Scrolls

Author Archive

Cleric AA path

by on Jan.08, 2008, under Spells & Abilities

I think that the basic general path for a cleric is well understood: get run speed 3, SCM 3, Divine Arbitration, Healing Gift 3 (required for CR), Celestial Regen/Renewal, then get Healing Adept 3, Radiant Cure 1, and MGB (if you raid). It’s after that it starts to get tricky.

I favour Spell Casting Reinforcement 3 and SCR Mastery, Mnemonic Retention, then some mix of the various missing Archetype AAs (CA/CS/CF/SCF/ND/MC), and the further ranks of HA/HG and CR, plus Planar Power/Innate Enlightenment. (continue reading…)

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Magician Anguish Drops

by on Jan.04, 2008, under Equipment

It is important to split Anguish drops into three: the minis, which have a short lock out (24 hours?), and only drop ALL/ALL augs; the general raid mobs (3 day lock out), and OMM. Many guilds can kill all apart from OMM for a long time.

The “orbs” for epic 2.0 quests (Globe of Discordant Energy) drop as a result of the evants for OMM, AMV, Jelvan/Keldovan, Hanvar/Ture. (continue reading…)

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Mage Project: 71 and Experience Changes

by on Dec.18, 2007, under Mage Project

A lot has changed since my last post in this series. The release of Secrets of Faydwer added some new recipes for cheaply skilling up spell research, which makes the Omens and earlier spells for 69/70 more accessible to me. Rashere changed the formula for experience gains according to “con” colour, which has had a massive impact. In fact, I have definitely decided to stay at level 71 to gain AAs, whereas before these changes I was seriously considering leveling straight to 75 or 80 with only the addition of the updates to Gift of Magic. These changes totally invalidate my previous measures on experience gain over time: all spots will offer better experience than recorded apart from the courtyard in Bastion of Thunder (as mobs there were all dark blue, this will be unchanged). (continue reading…)

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Mage Project: Progressing at 70

by on Nov.19, 2007, under Mage Project

As I write this, my mage is 70, with about 10% to go to 71. Since the last instalment, just over a month ago, almost all my experience has been in groups. Most of that outside of groups hasn’t been strictly aimed at experience/hour, and none of has been earning AAs. I have all summoned items drop spells for 71 banked – focus items, armor, and mask (all bar weapons, in fact), as well as a good number of the rank II spells. (continue reading…)

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Cleric AAs – level 66

by on Oct.14, 2007, under Spells & Abilities

I am upgrading my cleric’s AAs. He had 75, now has roughly 90, and I need to look to the next few. He has: run speed 3, regen 3, SCM 3, SCR 3, DvA, CR, RC1, HG 3, HA 3, MGB, SCF1, MC1, CA1, CS1, ND1 and probably a few more that I forget.

Options:

CR
AHA
AHG
Mnemonic Retention
SCRM
PP/IE

SCS, GoM, Healing Boon, SCF3, UD3, CA3/LR5, MC2, Div Res, Run Speed 5 all come in secondary to the above list, but still important.

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Druids AAs 62+

by on Oct.14, 2007, under Spells & Abilities

I need to start to plan upgrades for my druid’s AAs. He’s 62, and has been for a while, and may well stay 62 for a while longer. Unless I decide to drag him along to Time (or CoA) raids, in which case he’ll get the necessary levelling. (continue reading…)

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Mage Project – the 68 to 70 problem

by on Oct.14, 2007, under Mage Project

I am currently at around 550 AAs, at 66. My camp spot is BoT Courtyard, which, with mainly Time gear now, gives me 1.7 – 1.9 AAs/lesson, which is the best I have had since 51. There are two problems; the first is relatively simple, which is that at 67 ALL of the turkeybees turn light blue, which means that my exp rate will drop to 0.9, which isn’t great. The second problem is the abandoned expansion problem (AEP for short). (continue reading…)

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Mage Project – Impact of gear

by on Sep.21, 2007, under Mage Project

I’ve been level 66 for a few weeks now, and getting on for 100 AAs. Most of that has been at the same camp, stormriders in Bastion of Thunder. This is the second time that I have spent a long period of time at the same level (the last was 55, I don’t really count 59), and this time, unlike the last, I have upgraded by gear. Prior to this point, I have been using Scout Madu quest gear, required level 45, from Goru’kar Mesa. This time, I have been going on public Time raids, with some success, as well as attempting to work through PoP flagging. (continue reading…)

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Mage Project – 66

by on Aug.31, 2007, under Mage Project

I stayed mostly in the Plane of Justice Death Row for 63/64/65. 18% per lesson in 63, 15% in 64, and 12% in 65. In 65 mobs were 50% green, but prisoners were light blue; in 66, most row mobs (60%?) were green, prisoners still light blue. It gives around 0.8-1.0 AA/lesson in 66. Death Row is holding good at 1.0 AA/lesson, and only drops to about 0.9 duo with a 62 druid with a dire charmed pestilent rat; the druid gets 1.2 AAs/lesson in this pair. (continue reading…)

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Time gear for mage

by on Aug.04, 2007, under Equipment

Shows HP, avoids item with non-mage effect/focus. Most items without focus have 3-5 FT. (continue reading…)

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